Posts

Showing posts with the label Reminder Cards

Memoir 44 Minimalist Reminder Cards

Image
Click Here to Download Part 1: Terrain Cards I am aware that many reference sheets that include terrain rules for this game already exist and I am a big fan of them. I made this mostly for myself because I like to pick out relevant terrain cards for the specific scenarios that use them and put them next to the board so that I don’t have to flip through a document. However, I am not a fan of the official terrain cards in the game card compendium. I find them unnecessarily wordy and redundant. Take the “walls of text” on these cards as examples:  I understand that some people prefer to have rules explained to them thoroughly to cover all bases, but I fall in the camp that prefers succinct and minimalist rule reminders. This is why I created these ready-to-print alternative cards for people like me. The simplified versions of the cards above look like these: Here are the features of these cards:  1. These cards ONLY state the differences of terrain hexes compared to the default ...

Commands and Colors Tricorne Minimalist Terrain Reminder Cards

Minimalist reminder cards for terrains in Tricorne 1. These cards ONLY state the differences of terrain hexes compared to the default game board hex. It doesn’t have phrases like “no movement restrictions” or “infantries may battle as normal”. If something is not specifically mentioned, it is assumed to be “normal” and identical to a blank hex.  2. All movement related rules are included in the top blue box, and all combat related rules are included in the bottom red box. Dice reduction stats are found on the bottom, along with info on ignoring flags. No longer will you have to rummage through the walls of rule text trying to see whether the “may ignore 1 flag” line is hidden in there somewhere randomly.  3. Many recurring terrain rules are streamlined and made into keywords  Keywords for common C&C terrain rules used in this terrain card system (not all keywords are used in this specific game)  Hard stop in: “unit moving in must stop and move no further this ...