Posts

Commands & Colors Ancients Guide #2: Annotated Game Zama (202 BC)

The second installment of the Ancients guide series. In this guide we will extensively discuss everything you will need to know about Elephants. If you have not read part 1, please see here .

Memoir 44 Minimalist Reminder Cards

Image
Click Here to Download Part 1: Terrain Cards I am aware that many reference sheets that include terrain rules for this game already exist and I am a big fan of them. I made this mostly for myself because I like to pick out relevant terrain cards for the specific scenarios that use them and put them next to the board so that I don’t have to flip through a document. However, I am not a fan of the official terrain cards in the game card compendium. I find them unnecessarily wordy and redundant. Take the “walls of text” on these cards as examples:  I understand that some people prefer to have rules explained to them thoroughly to cover all bases, but I fall in the camp that prefers succinct and minimalist rule reminders. This is why I created these ready-to-print alternative cards for people like me. The simplified versions of the cards above look like these: Here are the features of these cards:  1. These cards ONLY state the differences of terrain hexes compared to the default ...

Commands & Colors Ancients Guide #1: Annotated Game Akragas (406 BC)

This is the first installment of Commands & Colors Ancients guides. It will go over important and advanced tactics for the game as well as various ways to optimize your play. All real contents, no fluff, no bragging, no jokes. Perfect for those who are more competitively minded. This guide is more than 100 pages and fully illustrated. Every principle discussed has real game applications. No empty grognard armchair platitudes. Tactical decisions are backed by statistics.   

Mongol Empire Part 1: Commands & Colors Medieval Unofficial Expansion (Download and play, no extra materials needed)

The Mongol conquest of the Jin dynasty, also known as the Mongol–Jin War, was fought between the Mongol Empire and the Jurchen-led Jin dynasty in Manchuria and north China. The war, which started in 1211, lasted over 23 years and ended with the complete conquest of the Jin dynasty by the Mongols in 1234. https://en.wikipedia.org/wiki/Mongol_conquest_of_the_Jin_dynasty The expansion features two new armies and 20 scenarios and is playable with just the components of the C&C: Medieval base game. The two armies are: The late Genghis/early Ögedei era Mongol army The late Jin era Jurchen army Each army comes with new units and new rules. The two major factions come with their own new leadership inspired action sheets. Their various allies, including the Chinese, the Khitans and the Tanguts, are also included in some scenarios. The scenarios are organized in three main phases: 1. The Genghis Khan era, starting with the Battle of Yehuling (Wild Fox Ridge) and the initial Mongol breach int...

Commands & Colors Samurai Battles Fan Scenario Book Volume 1

 A collection of various scenarios I have made for the game with some historical background for each scenario.

Reskinned Dragon Card Deck for Commands & Colors Samurai Battles

Image
Project complete.  Download link  click here Version with 36 pixel borders ready to print at MPC: Click Here The file in the download link contains remakes of all 40 of the original Dragon Cards, with mythical/supernatural flavors removed and replaced with historical flavors for players who prefer them. The card texts and functions are not changed. The name "dragon card" is renamed to "event cards". The name "honor and fortune tokens" is renamed to "tokens". Examples here: Remakes of blue dragon, white dragon and red dragon. This file also contains an optional bonus module that I plan to use in my future scenarios. This is a Scenario Special card. Its function is dictated by the scenario description. How does this work? First, pick out and remove between 4-8 of your least favorite dragon/event cards and replace with an equal number of Scenario Special cards. Depending on the faction you are playing, this card will do something different. When I r...