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Commands & Colors Napoleonics Minimalist Terrain Reminder Cards

Minimalist reminder cards for terrains in Commands & Colors Napoleonics 1. These cards ONLY state the differences of terrain hexes compared to the default game board hex. It doesn’t have phrases like “no movement restrictions” or “infantries may battle as normal”. If something is not specifically mentioned, it is assumed to be “normal” and identical to a blank hex.  2. All movement related rules are included in the top blue box, and all combat related rules are included in the bottom red box. Dice reduction stats are found on the bottom, along with info on ignoring flags. No longer will you have to rummage through the walls of rule text trying to see whether the “may ignore 1 flag” line is hidden in there somewhere randomly.  3. Many recurring terrain rules are streamlined and made into keywords  Keywords for common C&C terrain rules used in this terrain card system (not all keywords are used in this specific game)  Hard stop in:  “unit moving in must s...

Commands & Colors Napoleonics Minimalist Unit Reminder Cards

Minimalist reminder cards that you can use to keep track of the stats for the very many units in CCN. Minimal text is used and you only need to pick out the cards for the scenario you are playing. Cards organized by nations. General rules: 1. The move & fire penalty for infantries is always halving the battle dice. Only "round up" or "round down" is mentioned. 2. Fire +1 means the unit perpetually has a +1d in ranged combat (example: most Light Infantry). 3. Melee+1 means the unit perpetually has a +1d in melee combat (example: most Grenadiers and Guards)

Commands and Colors Tricorne Minimalist Terrain Reminder Cards

Minimalist reminder cards for terrains in Tricorne 1. These cards ONLY state the differences of terrain hexes compared to the default game board hex. It doesn’t have phrases like “no movement restrictions” or “infantries may battle as normal”. If something is not specifically mentioned, it is assumed to be “normal” and identical to a blank hex.  2. All movement related rules are included in the top blue box, and all combat related rules are included in the bottom red box. Dice reduction stats are found on the bottom, along with info on ignoring flags. No longer will you have to rummage through the walls of rule text trying to see whether the “may ignore 1 flag” line is hidden in there somewhere randomly.  3. Many recurring terrain rules are streamlined and made into keywords  Keywords for common C&C terrain rules used in this terrain card system (not all keywords are used in this specific game)  Hard stop in: “unit moving in must stop and move no further this ...

Commands & Colors Tricorne Rules for Samurai Battles

A very short mod of Commands & Colors Samurai Battles that uses Tricorne rule. It changes the dynamics of the units so that Samurai units are not overwhelmingly dominant. It models retreats and routs more accurately for the time period and rewards unit/command cohesion. For those of you who are familiar with Tricorne these rules will be very intuitive to you. It offers a completely different experience and in my opinion makes the battles more tense and strategic. Enjoy!

Starting a new website to host my Commands & Colors resources

There will be a lot of fan contents coming up. For live discussions please join my Discord community for C&C games at  https://discord.gg/WFZbtmRA77