Commands & Colors Napoleonics Minimalist Terrain Reminder Cards
Minimalist reminder cards for terrains in Commands & Colors Napoleonics
2. All movement related rules are included in the top blue box, and all combat related rules are included in the bottom red box. Dice reduction stats are found on the bottom, along with info on ignoring flags. No longer will you have to rummage through the walls of rule text trying to see whether the “may ignore 1 flag” line is hidden in there somewhere randomly.
3. Many recurring terrain rules are streamlined and made into keywords
Keywords for common C&C terrain rules used in this terrain card system (not all keywords are used in this specific game)
Hard stop in: “unit moving in must stop and move no further this turn”
Hard stop out: “unit moving out must stop and move no further this turn”
Soft stop in: “unit moving in must stop”
Slow entry: “unit entering terrain must start from adjacent hex”
Slow exit: “unit leaving terrain may only move onto adjacent hex”
No battle on entry/exit: “unit moving in/out may not battle
4. All references to take ground and armor overrun found on original terrain cards are removed, as they are completely redundant to other texts. “Take Ground” is simply movement and “Cavalry Breakthrough/Bonus Combat” is simply battling for game purposes. If you treat them as such then you can very easily reason out the ruling for all kinds of situations.
Please Enjoy!
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